
VIBE CODING has a bad rep, but it’s just smart. We’re ditching the grunt work—like busywork syntax and basic setup—to focus on what matters: security, speed, and design.
Plus, since hackers use AI to attack, we have to use it to defend and build faster.
Next up
Clip of updated physics/movement in No More Robots... which if you didn't know is the follow up to Sonic Time Twisted.
Gonna do a stream on setting up Copilot Agents for both Professional Engineering (As I am a Software Engineer going on 11 years)... But Also for Game Development. Come join me if interested! https://www.youtube.com/live/Sz0iic2P9Mc
Sonic Physics Live Stream with the Creator of the Sonic Physics Guide: Mercury!
We'll be discussing their new approach to Sonic Physics!
LIVE NOW!!!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Can't wait to show you all the good part! From my Game No More Robots
Mercury taught me a new way to do Sonic physics, I’m adapting it for No Robots Left:
Sonic is treated as a single point w/ a position & direction, no ground modes. It removes jitter caused by shifting between ground mode vectors. Stream w/ Mercury TBA!
This is a BFD for me. I'm going to use this to compose Music for No More Robots. Which as I keep saying is the follow up to Sonic Time Twisted.
I need some testers for a short engine test... Requires a Windows PC Ability to Record first playthrough Interested send a discord message to: @ Overbound












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