Adding and moving hundreds of assets to make a building is a time-consuming task.
For now, I will be testing the features with those thatch buildings as proof of concept.
Stronger or bigger buildings (maybe both).
Increasing resistance and capacity.
Adding and moving hundreds of assets to make a building is a time-consuming task.
For now, I will be testing the features with those thatch buildings as proof of concept.
Today was a day dedicated to Tooltip. Remains ugly as hell but it's working. And that's good, for now...
Next, I'm going to add tooltips for troops in academy as well.
Quick update: A second building is refreshed!
I don't dislike it... the moving dead NPCs... maybe next time.
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
Building feature upgraded.
» Clean up and performance improved.
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.
Running a few tests to check how it feels if using a Gamepad as a controller. 🎮
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
WIP - What do you would like to see next?
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