Game
Slaughter School






3 years ago

Sunday School Update, notepaper and avatars.


I made a lot of progress this last week, and it's mostly down to making it look nice at this point. Every character now has their own notepaper (as shown), even the bad guys. Violet or the Ghola Queen might even brighten your day by sending you a nasty note now and again - thanks goes to @sosku10 for that idea.

Now at work on the avatars. There's 21 of them (16 girls plus four Gholas and Violet after revealed) so that should keep me busy. I can only draw them in my cartoon style of course (as pictured), but I've put functionality for custom avatar sets, so if the game does well I can commission artists to make alternate images for the girls in different styles (maybe an anime set that kind of thing) then sell them as DLC on the Play Store for something like a dollar a set. Obviously I want to make some money on there, but I feel this is the kind of game that would be really ruined by an advert turning up in the middle of the game. A total atmosphere destroyer! So I intend to only run one ad per game, and then only when the game is finished.

DLC won't help win the game any, it'll be purely optional/cosmetic and two avatar sets will be included - the default set and a pony set as tribute to the original.

I'm hoping there will also be an HTML5 version you can play here on Gamejolt with no ads at all! We'll see how that pans out.

Another thing to mention is that unlike Slaughter Horse where all the ponies were generated randomly, the girl's names and avatars will stay the same. Sarah the blue-haired girl will always be Sarah. What changes is their role. I enjoyed the random pony names, but I also think it'll be interesting have more defined characters. I've gotten quite attached to some of them, so it's an especial blow when they turn out to be a nasty little backstabbing Ghola.

It's alway risky to make these kind of predictions but I'm now pretty sure the game's first build will be up on the Play Store before September ends (wake me up when that happens).

- Catfood



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I'm happy to report the export issues have now all been solved and the first build of Slaughter School is now undergoing review for the Play Store. This can take anything up to a couple of days but once it's live I'll let you know!

Version 1.1.2

Happy to announce that the first build of Slaughter School is now live on the Play Store! https://play.google.com/store/apps/details?id=com.catfoodstudios…

Saturday update

Slaughter Horse 2 continues development, not ready soon as I hoped but getting there! If you'd like to stay really abreast of it, please join the Discord server at https://t.co/M7YD1ZsOMT Screenshots: The Preacher's church and your cloak in progress.

Very close to 1.0 being completed now, so Slaughter School should be out the end of this week as I was hoping. During this last phase, I've had some inspiration regarding Slaughter Horse 2, so I might be resurrecting that for the next project. Fun times!

Our murderous nag is being reviewed by Steam at the moment. Originally I planned to release a mobile version followed by a PC/Steam one, but it's now most likely going to be the other way round.

Release date tentively set for August.

Thursday Update

Slaughter School Roadmap

Unfortunately The Game Creators uploaded a fix for the export problem but something to do with Java is still preventing AGK exporting a APK for the play store. This is an issue for all users and not just me, so hopefully they'll get it sorted soon.