Super Mario Bros. 2 (USA) went from being the black sheep of the bunch up to being one of my favorite Mario games after a good longplay.
It's a great breath of fresh air while still feeling like it fits in the Mario universe.
Next up
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Apparently the old MA2 models still work!
Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.
Now Introducing...
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.
Happy New Deer!
To celebrate, we're replacing Scarlet!
Oh yeah. Living the dream.
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
A bohrok just followed me.

































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