15 hours ago

Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.


No more mechanical fingers. No more dual-axis ankles. No more rigged pneumatic tubing. We're getting this done, not perfect.



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Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Happy New Deer!

To celebrate, we're replacing Scarlet!

Oh yeah. Living the dream.

Toy Mary looking for an audience.

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

Apparently the old MA2 models still work!

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Mary Christmas!

By @TDMan

A bohrok just followed me.

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