Superguy and Megaboy is a 2.5D free-roam shooter/beat-em-up I started developing in 2020. Three years later... I still don't have a playable demo ready! Huzzah! In the meantime, here's a brief look at some gameplay.
Yes, I still have a lot of work to do.
Next up
Revert is a short time-travel game made for the gm48 Game Jam. My friends Jackaroo and Quentin did all the coding/design work, while I only made the graphics and music. Play the new and improved Post-Jam version here!
Minor update! Targeting reticle is now bigger and more obvious. Yay for overdue fixes!
Also, the classic 2008 version of the game is now available to download! Do yourself a favor... don't play it. Seriously. The DX version is better.
UFOs! Transforming robots! Space bugs! Explosions! What more could you ask for?
That was a rhetorical question. Don't ask for more. The game is done. Now go play it plz kthxbye!
Okay, technically I haven't been developing Superguy and Megaboy for 4 straight years. Realistically, I've put about 2000 hours into the game so far. I still have a LOT to do, but I'm happy to finally announce the first demo will release in three weeks!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
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