Game
FNaF World XL

5 months ago

Ouch.


Bonus progress update: 40 characters have a full (or nearly full) set of functioning skills, and a selection of enemies and bosses are back in semi-functioning order in the new battle frame (as static targets currently, but you gotta start somewhere).

Also gave the page a slight update to it's rating since I forgot to account for a certain detail that's coming more into prominence with another change:

mindthehook.gif

Obviously not realistic in the slightest, but still worth factoring in.



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Can it be done?

(Also, Happy New Year)

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

Yeah, we're doing this.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

New look, new direction.

Suppose it's rude to come back doing polls without showing some sort of progress for it.