Game
FNaF World XL

6 months ago

Ouch.


Bonus progress update: 40 characters have a full (or nearly full) set of functioning skills, and a selection of enemies and bosses are back in semi-functioning order in the new battle frame (as static targets currently, but you gotta start somewhere).

Also gave the page a slight update to it's rating since I forgot to account for a certain detail that's coming more into prominence with another change:

mindthehook.gif

Obviously not realistic in the slightest, but still worth factoring in.



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Yeah, we're doing this.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

I might be having too much fun with this process...

New look, new direction.

That time of year again.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

First signs of danger.