Game
FNaF World XL

4 months ago

Ouch.


Bonus progress update: 40 characters have a full (or nearly full) set of functioning skills, and a selection of enemies and bosses are back in semi-functioning order in the new battle frame (as static targets currently, but you gotta start somewhere).

Also gave the page a slight update to it's rating since I forgot to account for a certain detail that's coming more into prominence with another change:

mindthehook.gif

Obviously not realistic in the slightest, but still worth factoring in.



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Suppose it was rude to take down the demo and not at least show off something as compensation.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

New project is having a fun, early outing.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

New look, new direction.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Got a (mostly stable) demo ready for the occasion!

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.