Game
FNaF World XL

3 months ago

Ouch.


Bonus progress update: 40 characters have a full (or nearly full) set of functioning skills, and a selection of enemies and bosses are back in semi-functioning order in the new battle frame (as static targets currently, but you gotta start somewhere).

Also gave the page a slight update to it's rating since I forgot to account for a certain detail that's coming more into prominence with another change:

mindthehook.gif

Obviously not realistic in the slightest, but still worth factoring in.



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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

That time of year again.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Suppose it was about time that some of these skills got a little extra kick.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.