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https://youtu.be/RUbc4_eFKzs
To celebrate an early release, here's some behind-the-scenes images.
Next up
HUSK NIGHTS 2: THE OFFICE 2 UPDATE.
What's new?
- Office 2: The Electrical Closet
- Practice Nights
- Bugfixes to Office 1
Adaptation is hard when your environment keeps changing…
Hey guys! I wanted to be transparent on the state of HN2:
HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.
As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)
Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.
That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!
Stylized Mangle (Broken ver)
A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.
We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.
Woah! We've surpassed day 1 release downloads by over 2x for the Office 2 update! Alongside almost beating out Husk Nights 1's follower count! Y'all are great, thank you so much!
To keep up with updates, join the Discord!:
Spooky kids
Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!















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