6 months ago

Taking the wraps off. For real this time.


Well... It's been a hot minute.

A while back, I released "Isle of The Beholder". This was a game jam game that was based on an early iteration of the systems for a game that (at the time) I called "Project Marina" After a massive overhaul and some IRL stuff going in my way, I finally release a tech test of the game. Complete with a final name.

This game has been in my mind palace while I was working on Immortal Sins. As the development of that game was derailed, it stuck on me. I wanted to work that at some point but given the issues I was encountering with Immortal Sins on top of burnout episodes, I was thinking of starting over, with better preparation and a completely new combat system.

After basically moving over to RPG Maker MZ, and a transitionary period to a new job, I finally get this tech test out. I was contemplating if I should have a closed test, but since I am a man-one-army (for now, at least), I uploaded it so I can get as much feedback as I can get.

Pay a visit on the game page here and feel free to send feedback.

As for Immortal Sins... It will be in a dormant state for a while. I may push out some bug fixes where necessary, but development's halted. Perhaps I'll reboot it after completing Marina's Odyssey, but it's too early to tell.



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Something something... Stuff that I worked on.

Overhauls on the way.

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New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!

Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha

A small teaser for the next tech test.

Tutorial level! W.I.P

The controls are only explained on the game's description, and there might be people who won't read it, so I'm adding a tutorial level in-game just in case.

I want to avoid using dialogue in this game, so hopefully this is enough lol

Game development progresses smoothly. A mini WIP.

I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.

a quiet moment before the spirits arrive!

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.