7 months ago

Taking the wraps off. For real this time.


Well... It's been a hot minute.

A while back, I released "Isle of The Beholder". This was a game jam game that was based on an early iteration of the systems for a game that (at the time) I called "Project Marina" After a massive overhaul and some IRL stuff going in my way, I finally release a tech test of the game. Complete with a final name.

This game has been in my mind palace while I was working on Immortal Sins. As the development of that game was derailed, it stuck on me. I wanted to work that at some point but given the issues I was encountering with Immortal Sins on top of burnout episodes, I was thinking of starting over, with better preparation and a completely new combat system.

After basically moving over to RPG Maker MZ, and a transitionary period to a new job, I finally get this tech test out. I was contemplating if I should have a closed test, but since I am a man-one-army (for now, at least), I uploaded it so I can get as much feedback as I can get.

Pay a visit on the game page here and feel free to send feedback.

As for Immortal Sins... It will be in a dormant state for a while. I may push out some bug fixes where necessary, but development's halted. Perhaps I'll reboot it after completing Marina's Odyssey, but it's too early to tell.



2 comments

Loading...

Next up

Added a simple audio system to the launcher.

A small teaser for the next tech test.

Who did this?

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

Overhauls on the way.

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

It's going to take a while, but I am adding translations to the game (like Greek, as shown here).

An updated title screen.

this gentle old man asked for help. How could i say no 🌸

at the comments add (dialogue's not quite ready yet, it will all be in place by the demo, promise🤞)

Took a while, but all of the implemented chapters have Greek translations now. It's smooth sailing from here on out.