Game
The Deadly Onez The Game
11 years ago

TDO development diary 006


So far we have a player and an environment as in every other game, and we have the buttons ‘A’ and ‘B’ which will determine the action relationship between them.

From that the player has two actions towards the surroundings, button ‘A’ for checking and button ‘B’ for interacting.

But to make it simpler and easier to explain I made this diagram that illustrates the ongoing relationship between the player and the surrounding objects.

The diagram is pretty huge so click on the next link to see the diagram in real size:

Player & Objects relationship

5d0c351f08fed.png


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TDO development diary 012

TDO development diary 011 My first change in the new curve of the game would be the protagonist. Oh of course graphic-wise. I like it *_(=_*

TDO development diary 010 It’s been a while now. **sigh…** Anyway (= I’ve been pixeling (if it’s a real word” the new character of the game. Gotta finish all the stances of the character and begin on the cinematics finally. Au revoir !

Step One : Line creation + collision is done

Next Step : Level design (Obstacles + Points Spawning)

TDO development diary 008 Lately I’ve got busy doing stuff away from *_TDO_*. But yesterday I managed to finish the living room of the 1st scene from the game. *:)* What do you think?

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

Runestones: from concept to in-game model🗿