


Teaser v0.9.9 - New "Winter Scenario"
Christmas special? Probably.
Felt like this Remastered is going under the radar. However, this is why I will continue to update it until I've finished it!
#Godot #FlappyBird
20 November EDIT: Updated the screenshots
Next up
1.5.9 Released - Granny Revamp/Legacy
Fixed major and minor bugs, and implemented improvements and changes for Christmas.
v1.7.1 & 1.7.1.1 Released - Granny Revamp/Legacy
Fixed enemies clipping issues for some players. Made Spider Cellar with more killable spiders. Updated the backyard theme for May, Halloween, and summer. Fixed Santa clipping items through floor.
Holiday Atmosphere Structure
These themes are dynamic, and change based on your device's time. You can select specific themes by adjusting the date settings in your device settings. Themes only apply when H.D slider is set to Seasonal.
Rain Update Out Now! Have added an pretty enhanced version of Rain Scenario, it randomly selects out of all scenarios! Good luck!
1.6.2 Released - Granny Revamp/Legacy
Return of Supreme Evil Grandpa (the effect was added in late 1.5, but was removed, and now updated, and added again with improvements).
v1.7.2.5 Hotfix Released - Granny Revamp/Legacy
Additional recommended hotfix release. Some seeds were inherently unplayable due to special key/playhouse issues. This fixes it; this may affect several saved seeds for speedrunning or regular play.
v1.0 Released - Flappy Bird Remastered
Added a new Desert Scenario, Added GameJolt Integration and Login, Added Gamejolt Achievements, minor details from original that weren't present in previous version.
1.6.0 Released - Granny Revamp/Legacy
Added a new area, items, and puzzles in the "Extras" option. With other major changes. Made Robot escape even harder. Made everything near bug-free.
Hello Everyone! I am making the Source Code of this project available to you all. Anyone can contribute to this project and be proud! And also speed up the development!
GitHub: https://github.com/ASActionMode/FlappyBirdRemastered















0 comments