Added Chapter 2.
Added a lighting system.
Note that due to the new lighting system, the starting dungeons will appear darker. You'll need to load a save that was before these.
Added a notification so the player is informed for using the XP to get new skills and upgrades.
Re-balanced some of the fights.
Minor music changes.
Fixed graphical issues.
Nerfed some of the states and skills, as they were breaking the battles.
Next up
A small teaser for the next tech test.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Overhauls on the way.
Who did this?
Taking the wraps off. For real this time.
Something something... Stuff that I worked on.
Enjoy a nice dish, get a nice buff. What's not to like?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Added a simple audio system to the launcher.












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