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Derrota a 300 contrincantes en un sistema procedural que genera combatientes, objetos y habilidades pasivas de forma aleatoria. Usa ataques físicos o elementales y reacciona a los ataques enemigos con bloqueo, deflectación, esquiva y contraataque.
Quiero poder testear algo relacionado con una animación que hice de este sujeto hace dos días. Y Unity hace de las suyas con el NDK, SDK, JDK, Graple, etc.
| PATLUK |
So
i may or may not make an full art of some person or i may just leave this like that-
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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