Game
FNaF World XL
4 years ago

Test Builds back in action(?)


Hey.

So I think I fixed the big problem that plunged the game into an unplayable state, so it is (hopefully) back in some working order. Still gonna need to wait on feedback to make sure that it actually worked.

(For those wondering, it was an infinite loading bug that bounced players between the Overworld and Loading Screen when trying to load a void set of enemy values.)

It's still in pretty rough shape despite this possible breakthrough, so the main release will still be unavailable for the foreseeable future.

I'm gonna be sure to give myself and the play testers a lot more time to work with this time around. Succumbing to self-inflicted time crunch just isn't helping anyone at this point.

'Till next time.

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Next up

New look, new direction.

Yeah, we're doing this.

I think I know what needs to be done to shake up XL's next public appearance...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Got a (mostly stable) demo ready for the occasion!

Suppose it was rude to take down the demo and not at least show off something as compensation.

Can it be done?

(Also, Happy New Year)

First signs of danger.