Game
FNaF World XL
4 years ago

Test Builds back in action(?)


Hey.

So I think I fixed the big problem that plunged the game into an unplayable state, so it is (hopefully) back in some working order. Still gonna need to wait on feedback to make sure that it actually worked.

(For those wondering, it was an infinite loading bug that bounced players between the Overworld and Loading Screen when trying to load a void set of enemy values.)

It's still in pretty rough shape despite this possible breakthrough, so the main release will still be unavailable for the foreseeable future.

I'm gonna be sure to give myself and the play testers a lot more time to work with this time around. Succumbing to self-inflicted time crunch just isn't helping anyone at this point.

'Till next time.

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This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

That time of year again.

Got a (mostly stable) demo ready for the occasion!

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Can it be done?

(Also, Happy New Year)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.