Game
FNaF World XL
3 years ago

Test Builds back in action(?)


Hey.

So I think I fixed the big problem that plunged the game into an unplayable state, so it is (hopefully) back in some working order. Still gonna need to wait on feedback to make sure that it actually worked.

(For those wondering, it was an infinite loading bug that bounced players between the Overworld and Loading Screen when trying to load a void set of enemy values.)

It's still in pretty rough shape despite this possible breakthrough, so the main release will still be unavailable for the foreseeable future.

I'm gonna be sure to give myself and the play testers a lot more time to work with this time around. Succumbing to self-inflicted time crunch just isn't helping anyone at this point.

'Till next time.

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Next up

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

The more things change, the more they stay the same.

I might be having too much fun with this process...

How about we change things up?

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it's rude to come back doing polls without showing some sort of progress for it.

It's been a long time coming...