Game
Omnis - The Erias Line (DEMO)
11 years ago

Test Footage, "Above Verdamm"


Test footage of the walkways above Verdamm. Because Verdamm City sits within the excavated mouth of an enormous cave, maintaining the cave’s ceiling (and safeguarding against collapses and cave-ins) is a constant, ongoing operation. These walkways hang like cradles from the cave’s roof, allowing engineers and geologists access.

For this, I created an entire city out of hundreds of individual buildings, resized and blurred them to create the effect of perspective. I’ve had to put the city itself as a parallax background and use tilesets for the foreground, which is something I’ll only be doing where absolutely necessary.

https://www.youtube.com/watch?v=K0mmFqIk_Mo



0 comments

Loading...

Next up

Truck Design Design for a truck - the road below is actually the surface section of the Erias Line itself, this being the first time it’s been seen!

Alright, now the FINISHED Berghis Trading Junk

Work in progress: Trading Junk

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

An infected room from the second part of Cybel ! Are you up for some cleansing?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart