Game
Omnis - The Erias Line (DEMO)
11 years ago

Test Footage, "Above Verdamm"


Test footage of the walkways above Verdamm. Because Verdamm City sits within the excavated mouth of an enormous cave, maintaining the cave’s ceiling (and safeguarding against collapses and cave-ins) is a constant, ongoing operation. These walkways hang like cradles from the cave’s roof, allowing engineers and geologists access.

For this, I created an entire city out of hundreds of individual buildings, resized and blurred them to create the effect of perspective. I’ve had to put the city itself as a parallax background and use tilesets for the foreground, which is something I’ll only be doing where absolutely necessary.

https://www.youtube.com/watch?v=K0mmFqIk_Mo



0 comments

Loading...

Next up

Work in progress: Trading Junk

Alright, now the FINISHED Berghis Trading Junk

Truck Design Design for a truck - the road below is actually the surface section of the Erias Line itself, this being the first time it’s been seen!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.