
Test of a flying character
Models and animations presented here, are placeholder.
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Next up
Testing circular ramps to see the collision of the wheels raycast
Twitter: @RearviewGame
Discord Community: https://discord.gg/hv7jTVh6qu
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Testing the gameplay performance and also a new item spawning system
In the Rearview update, you’re vulnerable outside the car—one crash means death. Escape a burning car, but enemies will spot you. Run over foes for health, but they can fight back. Will you survive?
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's NARRATIVE JAM has begun!
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Join the game jam:Â https://bit.ly/GameDevCommunity
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A test to see how the vehicle reacts to explosions, using its own explosive. The explosion force is exaggerated for testing purposes.
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this video, we showcase two major upgrades: an enhanced missile system that now follows its target, and the UltraGun, a temporary upgrade to the MachineGun with boosted fire rate and damage. See how these new mechanics change the dynamics of combat!
Tests of the new type of vehicle in this case would be of the “Tank” class.
#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! đź’¸
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Here’s a preview of Sneaky, a spectral vehicle with plasma abilities:
Plasma Blasts (E): Homing projectiles that pass through structures.
Spectral Slip (Q): Phases through structures to evade or reposition.
The ultimate is still in progress.
















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