
Next up
Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.
Memora Wanderer Title Screen Progress!
I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.
You are not the hero. You are the monster. The Hive is an underground RTS where you command an insectoid swarm, evolve new creatures, equip them with loot, and carry your surviving army from mission to mission.
I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?
I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype
Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.














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