Next up
New zone revamp means new badniks
With the gameplay levels all but complete, my focus is now towards updating the characters and menus
Almost complete now
Wip on probably the final zone for this project
speed build some bosses and badniks, (crabmeat from Generations for scale) just needs animations, final details and textures made. but are serviceable for now and sort of hint at whats to come.
testing the look of some new assets for the next level.
testing mock up of act 2, unlike the original only half of the level will be under water :)
So I've decided to try and add a spin on the old Game Gear/Master System level
with SAGE out of the way, taking a small break then its back to improving and optimizing
I'm still making progress, this thing has been a mission for me with my limited skill and knowledge of things its been an experience. but its close to working now











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