Game
SpaceBattery

3 years ago

Testing the new custom texture map on the test level.




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Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...

Space Pod 6 dropped

(high poly "bake-from")

testing ze'Laza

RUINED MIMIC!

Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)

Some VHS animation test

Complete custom 6DoF AI mechanics. No Add-Ons, plug-ins or any of that kind.

Next up: Pick-Up items

next space craft in

Here's my Bandit Trap #BanditDesign I made in Blender! What better design for a bandit than one of the most famous bandits, Robin Hood!

Started working on a custom AI.

So far the pods know how to choose between different possible paths and patrol them.

Can't use NavMesh... 6DOF AI from scratch = Nightmare!