Next up
37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).
Who else uses optical to back things up, I wonder?
Testing the new custom texture map on the test level.
Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!
You will find his art here:
https://slimygoo.newgrounds.com/
(btw: in the concept you can see a space-pod pilot taking shape)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
4 minute test play of ALPHA 02052023
Marks almost 2 months of development. Proud moment of "I've made a thing!"
Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).
Here are all 7 Koopalings with my interpretation on how they'd look in Illumination's movies.
Give me feedback and any thoughts!
radioactive ring weapon
Started working on a custom AI.
So far the pods know how to choose between different possible paths and patrol them.
Can't use NavMesh... 6DOF AI from scratch = Nightmare!
Here's another Bandit Trap inspired model I made in #Blender... Don't sit on this chair!! 
Started working on the pick-up item mechanics.
The one from the screenshot is a simple energy re-filler.
more stuff to come...












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