Game
Soul Update - A story in evos of time
8 years ago

Thank you Everyone!


This was a really successful year for Gelo Studio I really want to say Thank you to every body that have supported us, everything we have accomplished this year is because of you. Here is a recap of this year:

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By the way Soul Update is currently on hold because we are releasing a game on January in order to get the necessary budget to finish this game because we really like the idea of this game and we don’t want to reduce it’s scope for that reason do not expect updates on January.

And Finally…

Happy New Year everyone! ^_^/



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1st Digital prototype... almost finished.. due to "The genius" that crashed into an electricity pole near the office and I had to work on the prototype until 1 am :). Shooting is the only thing missing (Dash, aim + ray cast done). Will share it this week

Paper prototype for the Leveling system based on a moral one finished! Unfortunately I can't share it since it is on paper, but tomorrow I'll start working on the digital one for the shooting part and if there is time this week I'll include this one on it

Quick note: - I had an issue with animations but it got solved. (For prototyping) - I just delivered a project for a client. I'm working on a boring but useful app for another client. I won't be able to post frequently (gotta pay the bills). #shooter

The prototypes build is ready and I was preparing a video for that post but I got a call today for a meeting tomorrow and I have to prepare some info TT_TT ... I'll post it tomorrow !

I just finished the shooting part. I'll try upload this prototype and the paper one I did so I can receive feedback early. This are gameplay prototypes which means: It should feel engaging even with placeholders. Aesthetics come after it feels fun.

We are going from left to right. Why? the answer soon. (Don't you think that peeking ear is cute? ) - Limitations: I have to deliver 2 non-game related projects so I'm doing progress but slowly, I work on parts that help me relieve stress from work.

After doing some play-testing at the office, I concluded the following: - The shooting prototype will feel better with normal shooter movement. - The "Moral system" is engaging but needs more options. - 3rd person view feels good for exploration.

Lack of updates due to: - An event. (Pics) - Signed a contract to develop an app (ends July). 2 more apps in the queue - Improving and porting Void in the Sky (https://gamejolt.com/games/void-in-the-sky/406864) for PC and ??? (requires less time) - Still working on Soul Update

Today I tweaked a little bit the face (Pic 1) and tested a few animations (gif). I was in an event from work so I couldn't progress that much but I want to have a better prototype build before February ends. See you soon! #shooter #anime

Instead of using the 3D model of a future game of mine (Last gif) I'll use this placeholder (more personalized) that shows the feel I'm trying to communicate in the game. I tried VRoid for 1 1/2 hour and I think I can use this model for prototypes