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#Devruary Day 11: How Do You Usually Plan A Game Dev Project?
Basically, this is the plan I follow for my projects:
Unfortunately, I can't give more game examples because they are private, but this was the one I used to make the FNAF Pac-Man remakes 
Happy Valentine's Day! I hope everyone has a great time today with their friends or lovers!
#Devruary Day 20: Advice to new devs:
Always give your best, accept constructive criticism, learn and practice until you achieve your goal, never give up! and be a good partner if you will work with more people! 
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hey...
I miss yall out here.
Just wanted to let that be known...
Remember you can play with Heavy and get a sandvich in sm64coopdx!
Download here: https://mods.sm64coopdx.com/mods/cs-heavy-tf2.1062/
I completed this fanart for a friend's RPGMaker game, Dreams of Joy Departed. I took inspiration from early 2000s music albums to make this one and tried to keep it as maximalist and edgy as possible.
#Devruary Day 12: What Tool Or Plugin Saves You The Most Time In Game Dev?
The tool that saves me the most time is:
Sonic Slope Maker
This tool helps me with the time it takes to create slopes manually 
























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