Game
Rayman Redemption

5 years ago

That's right. After 3 years of development. Rayman Redemption will release NEXT FRIDAY! 19.6.2020!


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Version 1.1.4 has been released.

This update only fixes one bug that was introduced in the previous update. I couldn't leave it hanging, since it was progress preventing. Let's hope this is the last one!

Version 0.1.0 of Rayman ReDesigner has been released! Check it out from it's own Gamejolt page and don't forget to give feedback!

https://gamejolt.com/games/Rayman_ReDesigner/539216

Version 1.1.2 has been released.

This update includes fixes I forgot to implement for 1.1.1.

Version 1.2.0 has been released. This will most likely be the final content update. There will be bug fixes if need to be, but you don't expect any more new additions. Thank you to everyone who have given suggestions, reported bugs and made levels so far!

"Final fixes and additions" -update is on it's way!

If you have any ideas, fixes, etc in mind, share them here. Still no guarantee I'll implement them, but I'd still like to hear what you guys have in mind.

Version 1.1.1 has been released.

This update mostly focuses on fixing some bugs and glitched reported since the last update.

Version 1.4.0 has been released.

As usual, please report all glitches and bugs you may find. Even though this is the final major update, I'm still committed to posting bug fixes.

The Anniversary Update is here! (Version 1.3.0)

This update includes a bunch of extra stuff which was requested over the course of 2021. Full changelog below. As usual, don't hesitate to report bugs and glitches.

The new 'Custom Graphic' object:

To make sure your custom graphic shows up correctly, make sure it's in the 'Custom' folder, just like all custom music and background resources have been so far. Don't forget to bundle the graphics with your level!

Version 1.1.0 has been released. You can now create custom skins by editing the included png files! Some limitations still apply, but people might get pretty creative with this.

Important info after the break: