After a month in development, the 0.2.0 update is finally out. This is a major update, improving virtually every aspect of the game (for specifics, check patch notes at the bottom of the article.) While the game is still not done, with things such as sound effects, sprites, and music missing, I think this game is now worth at least somebody's time. I'm exactly sure who, but I hope that person sees this post regardless. Enjoy!
Patch notes:
. Added Temporary Title Theme (the music will be used in the final game, but it wont be the title theme).
. Introduced the element of failure
. Fixed glitch where most textboxes would make the game lag heavily
. Added Health bars(image is placeholder)
. Health is now only viewable after checking an enemy
. Changed both attacks to look and feel more natural
. Added sprite for dodging
. Added new text designating the quality of attacks
. Added highlights to interactable objects
. Removed white strips in background of battles
. Changed effect when hitting enemy
. Added changable text box colors
. Added new sprite for jerry for when he gets hit and changed his overworld sprite
. Added text that provides essential controls
. Replace yellow bird sprite
. Keer battle sprite is now animated
. Changed cursor moving sound effect, and moved previous cursor moving sound effect to cursor selecting sound effect
. Added animation to the monitor
. Added spotlights to some npcs
. Added weapon sprites
. Added fade to white from final screen
. Added destructable monitor in jerrys room
. Final screen now takes you to the credits
. Added sound effects to battle cursor
. Added a rock of moderate importance to the third room
. Added "pit of fire"
. Fixed size of kicking sprite
. Added visual fixes to various rooms
. Other quality of life fixes
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