Basically that means that the AI will move to the nearest locations, but randomly, like for example there's 3 cameras near the cam 1, instead of going to the nearest which is for example 2 it goes to cam 4. The system will also have an code that prevents looping unless the Flair value is more than 0 then the animatronic can deactivate it unless the use is equal to the flair.
Next up
how the heck did i made this look like irl.
50 bodies simulation... This is some complex trajectories right there.
okay adding z axis to the fabric grid did made some more realistic effects.
changed the heartbeat system to FHN model and optimized the emotion system of the ai, idk why i didn't think of optimizing the emotion system like that in the first place.
how much more realistic this can get is insane
making T.W.D'S new head model.
just wanted to see if i got better in modeling i guess i kinda did.
waos, updated ai confidence, ngl i think it's cooler to have this than the previous thing i had
Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol
so now he learns, in a lab of pure random actions.
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