Next up
I reused the background of the closed area from stage 1-2 so I could quickly test how these enemies appear :) now I'll probably nerf them a little bit
I'm wrapping things up for the launch of a new playable demo and a crowdfunding campaign will come together with it. For now, check my work on the new cutscenes for stage 2!
Our new playable demo for Space Outlaw Alice is out! - Rebalanced difficulty - Several bug fixes - Stage 2 available
It's time! We just launched the crowdfunding campaign for Space Outlaw Alice on Indiegogo. https://igg.me/at/soalice Any support will greatly help. Spread the news!
The stage 1 enemies were rebalanced. The most drastic change was with the Beholder. Now it flies around chasing the player in order to use its eye blast.
Today I wrapped up the cutscenes for the new demo. Now I will focus on the last adjustments to the levels!
The first boss fight was rebalanced. The pattern is a little easier and she telegraphs her attacks more.
The first of its two movements! I based it on one of the Incredible Hulk's signature attacks. I'll take a break tomorrow for xmas, but I hope I can finish all attacks before 2019 :) Happy Holidays everyone!
The ghoul with metal claws is one of my favorites, but it was giving everyone the impression of being unforgiving and almost impossible to dodge. I made it telegraph its attacks more and jump higher.
It's time! We just launched the crowdfunding campaign for Space Outlaw Alice on Indiegogo. https://igg.me/at/soalice Any support will greatly help. Spread the news!
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