3 years ago

The beauty of maps... going from 18M polygons to 29K and retaining all the details thanks to the normal, curvature and AO maps. Baked and rendered in Marmoset, modeled and sculpted in Blender, textured in Substance Painter.




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A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter

Stealth in Lobo: Crouch to activate stealth mode, with unique animations depending on the weapon equipped. Land a stealth attack for an instant kill! ๐Ÿบ๐ŸŽฎ #LoboGame #IndieDev #GameDev

Testing out the new sliding door system with smooth animations for #LoboGame. ๐Ÿšช๐ŸŽฎ

#GameDev #IndieDev #UnrealEngine

a bonbon candy!

(bonus points if you recognize the candy brand)

wanted to try low poly modelling with crocotile 3D again, it was lots of fun!

: Crocotile 3D (Modelling, Render), Aseprite (Textures, Final Touches)

Transforming a blockout into an environment asset for my game Lobo. Excited to see this come to life and bring more depth to the world!

#GameDev #IndieDev #LoboGame #ue5

Otis in Underwater ๐ŸŒŠ

I'm creating a game-ready character inspired by Akira Toriyama for the 2024 Reallusion Character Contest. Look at these renders showing off facial expressions and detailed skin features, including tattoos.

Full process here:

https://blenderartists.org/t/2024-reallusion-3d-character-contesโ€ฆ

Testing the audio message system in #LoboGame, triggered by different sources like quest givers, interactable objects, NPCs, and environmental triggers. ๐ŸŽง๐Ÿ”Š #GameDev #IndieDev #UE5

The mold calls out and I answer...

Perfect your timing, and a successful parry will be your reward! โš”๏ธ #GameDev #IndieDev #LoboGame