3 years ago
The beauty of maps... going from 18M polygons to 29K and retaining all the details thanks to the normal, curvature and AO maps. Baked and rendered in Marmoset, modeled and sculpted in Blender, textured in Substance Painter.
Next up
A Dragon Ball-Inspired Version of Myself as my submission for the 2024 Reallusion Character Contest Made with Character Creator, Blender, Marvelous Designer and Substance Painter
Otis in Underwater ๐
I'm creating a game-ready character inspired by Akira Toriyama for the 2024 Reallusion Character Contest. Look at these renders showing off facial expressions and detailed skin features, including tattoos.
Full process here:
https://blenderartists.org/t/2024-reallusion-3d-character-contesโฆ
The mold calls out and I answer...
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