
Next up
(Advance 1) Angel Island Zone.
Originally for Infinite Battle Now retooled
Early previews of "Shining Wine (Not alcohol)" and "Castle Party"
Akin to MUGENhunter's Tails
I'm taking you down like its 1998/1999!
Another mechanic that I coded for the first time
"Grab Canceling"
The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick
(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z
The "Big Green Man" (Guest) teaser.
Act Music as Rounds? (may not apply to every stage)
(coming some time soon or something.) The 1st Sonic Battle Redux arcade Run: Sonic.
I mostly plan on a few guest characters somewhere in the future.
Currently I have 2 Bomberman and Mario
I dont mind which should be choses for a first guest character. Heres a few sprites i plan to use for Bomberman.
Mario's just gonna be quite obvious.
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