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MUGEN Game: Sonic I.K.E.M.E.N Battle
4 years ago

The Classic Hop and Dive. (Amy Rose)




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I mostly plan on a few guest characters somewhere in the future.

Currently I have 2 Bomberman and Mario

I dont mind which should be choses for a first guest character. Heres a few sprites i plan to use for Bomberman.

Mario's just gonna be quite obvious.

The "Big Green Man" (Guest) teaser.

Early previews of "Shining Wine (Not alcohol)" and "Castle Party"

surprising how i manage to draw King K. Rool accurately like that for the first time

(coming some time soon or something.) The 1st Sonic Battle Redux arcade Run: Sonic.

(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z

(Advance 1) Angel Island Zone.

Originally for Infinite Battle Now retooled

Basically

Valgallah's Cream's "Chao Force" Super

Command is

D,DF,F X+Y

Another mechanic that I coded for the first time

"Grab Canceling"

The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick

Despite being Water (Or Mutated Chao) slime sounds