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MUGEN Game: Sonic I.K.E.M.E.N Battle
4 years ago

The Classic Hop and Dive. (Amy Rose)




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(Not finalized yet but its a resemblance.) I have decided to make it 3 Buttoned. Though the Basic attacks mapped A,B and C buttons will also be mapped to X,Y and Z

That Hover Move.

It's like the OG game but less stiff.

(Advance 1) Angel Island Zone.

Originally for Infinite Battle Now retooled

Yoshi and Birdo cosplaying as Ichigo Momomiya

Early previews of "Shining Wine (Not alcohol)" and "Castle Party"

2/3 of them are references to

Sonic's Concept and is also a Skin in Sonic Superstars Cream's Debut (Though inconsistent looks)

A former 90s rival's (A red capped plumber guy) recent 3D platformer since 2017

Another mechanic that I coded for the first time

"Grab Canceling"

The only thing that varies between character is: how long will they actually throw the opponent while Pressing Y + Holding FWD/Pressing Z + Holding Backwards will still do the cancel trick

Act Music as Rounds? (may not apply to every stage)

Continue. But classic

surprising how i manage to draw King K. Rool accurately like that for the first time