Next up
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes
We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve "most" issues upon completion.
Trophies are now implemented :)
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
In the next update, you can expect to find loads of secrets and... lore????? >:)
it took forever. but we finally added a bug reports and feedback page to the server.
so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.
since we came back from a long dev hiatus
We're not Dead. yet at least. development is slow
We should have a new development video out by November :)
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!












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