Game
Outertale (Project Spacetime)
3 years ago

The CORE engine room is halfway decorated, puzzles are fully hooked up, and encounter triggers are in place!

Starting tomorrow, I'll code the dialogue, battle logic, and attacks for one CORE encounter per day. With 6 total, I should be done in a week!




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Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

can you believe it guys

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

Here at mavis & co we take development very seriously

we do a little computing

just kidding heres the real 2000 follower special

(he made it even better)

chillin' by the SYRUP cooler

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!