So I did a ton of work… again. This update places the game in the ballpark of core gameplay. I (temporarily) removed a lot of the items from the last update to showcase what the first arena should feel like. There are still a lot of adjustments and additions coming. I also (for this update) removed the scan lines and screen bulge. They will toggled options in the future.
I fix the issue where crates would spawn over and over again when you live and enter a room. Now they spawn only one time.
Fire fade out time has been shorten to 0.7 seconds.
Corner room 1up’s only spawn one time.
Added: Difficulty ai: The game will adjust difficulty to how your doing.
Added: Ratings bar: The ratings bar pairs with the difficulty ai, allowing you to moniter your skill. Max out the ratings and you get bonus gold and pulse from crates
Added Pulse: Items you pick up now you a energy source called “pulse”
Gun pickup are now ammo based.
HUD has been adjusted to reflect changes made in the game.
Added: boss life bar
Added: Menu sounds
change: redesgned the navigation arrows
change: Tweeked the explosion animation
fix: Bomber desth explosion now shows it’s normal map.
fix: Ammonaught will only toss weapons during waves, not in between.
change: new 1up graphic.
Added: clear graphic when room wave is completed
Chaged a bunch of sound fx’s
Added: A chest that give you special items. Will cost you money though
Fix: map cell 13 wasn’t show correct navigation. I added a south door to it.
The bosses will now drop awesome stuff upon death
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