The current state of the Super Space Club title screen. I'm almost positive it'll change again at some point, but this is where we're at! Got some nice background blur going on and very minimal UI.
Next up
Continuing with Blender I wanted to make a single chunk of a grid and put some stuff in it, so I made a few rocks and some shrubby! From a game design perspective, I think it would be fun to just make a game entirely using chunks like this 😊
🚨 NEW TRAILER ALERT 🚨
Please enjoy this brand-spankin' new Super Space Club trailer, now coming to Xbox! It's an endless gunner like no other.
A minimal isometric house to continue my Blender journey! This one was especially hard for me because I had to figure out lighting as well as modelling. The modeling was fun, but lighting (and rendering!) was truly a lesson of patience.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
What's better than one? Two! Double shot lookin' n feelin' great! It's a bit slower than the regular shot, but it definitely is nice to get in two simultaneous hits. Also, gotta love when you line up chain reaction explosions :D #superspaceclub
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working on transitions for #superspaceclub! Happy #screenshotsaturday!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
This is Super Space Club — A top-down, minimal, endless gunner set in space where you dogfight to chill, lo-fi beats. Utilize dozens of combinations of characters, ships, and weapons to defend the galaxy! #pitchyagame #gamedev
2 comments