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1,994
4 years ago

A minimal isometric house to continue my Blender journey! This one was especially hard for me because I had to figure out lighting as well as modelling. The modeling was fun, but lighting (and rendering!) was truly a lesson of patience.




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Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.

This is Roscoe the Chameleon.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! πŸ”½

I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious πŸ™ŒπŸ½

#blender3d #blender #lowpoly #isometric #gaming

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🀯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

I've FINALLY begun to implement abilities in Super Space Club. First up is the easiest one to make - the shield, which, you guessed it! Stops your ship from taking any damage. #superspaceclub #gamedev

I got some new key art made for Super Space Club and just wanted to share it with ya! It's so dope, illustrated by an awesome artist who goes by Orioto. Check his work out! #superspaceclub #keyart #art #gaming

They need you. πŸ₯

Continuing with Blender I wanted to make a single chunk of a grid and put some stuff in it, so I made a few rocks and some shrubby! From a game design perspective, I think it would be fun to just make a game entirely using chunks like this 😊