Game
MyLittleSandbox(aka miniterra)
9 years ago

The currently avaiable features


As for Sneaky Snake v.1.3, we have:

  1. Several blocks&walls, including bricks

  2. Guide, merchant, gardener, nurse, nun, werewolf town npcs - each with own behavior.

  3. ~11 types of altitude mobs, and 4 types of invasion mobs(zombiez are generated procedurally)

  4. One invasion

  5. Two bosses and yggdrasil tree location(It’s in the sky, pals)

  6. Trees, saplings

  7. Apples

  8. 4 types of ore with full tool sets

  9. Shurikens for ranged combat, and magic book for magic combat

  10. Awesome dynamic per-block lighting written by me

  11. Physics-affected block and wall(sand)

  12. Flowers, mushrooms and seeds

  13. Fairy pet(lights the area) and chicken pet(attacks foes and lays eggs, very useful)

  14. Potions, poison, materials you can sell etc.



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

I was bored, so... ManutKat.

I-Buki

Mio-Da!

Ibuki Mioda!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

My D&D art for my family so far (WIP if you couldn't tell)

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM