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Progress on the factory machines: a bandsaw and vertical miller.
Been ages since I've done something here, primarily because I started a business developing software for the music industry. This is going quite well and lately I've been feeling like working on some small ideas. So something new coming very soon!
New lineshaft wheels, small, large and medium. Thinking of adding an "extra large" wheel to connect to bigger engines/flywheels.
Slowly but steadily heading towards the version 0.2 release, with new/polished assets, an improved first level, and more polished gameplay mechanics and GUI.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria










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