Next up
New lineshaft wheels, small, large and medium. Thinking of adding an "extra large" wheel to connect to bigger engines/flywheels.
Slowly but steadily heading towards the version 0.2 release, with new/polished assets, an improved first level, and more polished gameplay mechanics and GUI.
Progress on the factory machines: a bandsaw and vertical miller.
Been ages since I've done something here, primarily because I started a business developing software for the music industry. This is going quite well and lately I've been feeling like working on some small ideas. So something new coming very soon!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
The whole squad is here!
Interested? Follow me!
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!
Among us_into Madness
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










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