The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.
Next up
I really thought I had "fixed it" when I posted the before and after images. How wrong I was...
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
Replaced my old shop textures with new ones...works like a charm
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.
So guys, we did it, we reached 1 000 stickers
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.
#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya
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