I was hoping cycle #7 would suffice as “final cycle”, but it’s clear 10 cycles will have to do. If everything goes as planned, I will make another update next Wednesday. If no more bugs are discovered/reported after Wednesday, this will be the final beta update, before the game goes into the “stable release”. Once that’s done, the downloads for both itch.io and indiedb will also be prepared. I would LOVE to release the game on Steam as well, but financial reasons don’t allow me, and I ain’t very sure this game will get a greenlight either (or am I just being too modest. Your choice). Once the game has been released next Wednesday I will make one more thorough playthrough of the game, and I will also finish the walkthrough, and after that the checkered flag will be woven. That means the development of Star Story will then definitely have come to an end, at last, and that all that will happen after that are fixes of bugs reported. After that I will first put some focus in the demo version of The Fairy Tale REVAMP, and I also am brainstorming for an arcade game which will very likely be developed with LÖVE2D. This arcade game will be as retro as I can go for, and my plan is to use 16 color graphics only. EGA will live again :P
In the meantime Pymtheg will also be released soon, so in other words, I’ll be busy :P
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