Game
Undertale Customs
7 years ago

The End Of Undertale Customs


Hello fellow underground dwellers,

Around two years ago, I built a game known as Undertale Customs, a game that allowed me to both progress in learning to program and make games, as well as make something that I wanted to make. I just decided one day that I wanted to build an Undertale engine, and like that, I got to work on my Undertale engine, the UTC Engine. Throughout my journey, I found many people who loved the game, a journalist outlet who praised my work, lets players who enjoyed my game, and a spot as the lead programmer for Undertale Yellow, one of the most popular Undertale fangames, who have given me the honor of having my engine, the UTC Engine, be the engine of choice for such an ambitious project. I’m very grateful for all the support I’ve gotten from people for my work, and that support has helped me to stay—forgive me—DETERMINED to continue progressing in my skills to become even better at my craft.

But alas, with all things in life, it’s time to say goodbye.

Undertale Customs at this point is getting very old, and doesn’t represent my skills in programming, sprite art, nor game design anymore, as my skills have progressed far beyond what they were back two years ago when I made Undertale Customs. The battles I did, Craniex and Ms. Mettaton, I could do much better with the skill I have now, and make them much more ambitious, but back then, I didn’t have the skill to make them as ambitious as I do now. Ms. Mettaton NEO, for example, lacked the multiple poses that Mettaton NEO had, because I wasn’t sure how to create the fluid movement present in Mettaton NEO’s pose animations. Nowadays, I can do that with ease. I could go on and on. Because of how much my skills have progressed, I don’t really feel it’s worth it to go back and fix old work, and would rather let it lie as a relic of the past for when I was really getting a grasp of programming.

The main reason I stopped working on Undertale Customs was primarily due to my involvement with Undertale Yellow. I first joined Undertale Yellow’s team as an assistant programmer, fixing bugs and polishing the demo up. However, when the lead programmer stepped down from his position, I took the role as lead programmer for Undertale Yellow, and the previous lead programmer became the assistant programmer. As a result, we switched engines to use my engine, the UTC Engine, and I added so many changes to the core engine that properly prepared it for a game as ambitious as Undertale Yellow. Due to me taking the position as lead programmer, I didn’t have time to work on Undertale Customs anymore, and began focusing exclusively on Undertale Yellow. So in a way, Undertale Customs may die, but its engine still lives, and you’ll be able to see what I do next Undertale-wise, in the form of Undertale Yellow.

While I know I may disappoint people by cancelling Undertale Customs, it’s not the last you’ll see of me Undertale-wise. Thanks to the support of all of you, I was able to build an incredible engine that has been invaluable to the progress of Undertale Yellow, and I hope that when Undertale Yellow releases, you’ll enjoy it and be able to see just how far I’ve progressed in my craft. If any of you guys want to catch up on how I’m doing, need help with your fangames—I won’t work on them, but I can give advice—, or just want to chat in general, you can always join the Undertale Yellow Discord Server or send me a DM over Discord, and I’ll be there.

As far as what I’m going to be doing after Undertale Yellow finishes, I’m going to be starting work on an original IP that I’m going to Kickstart, so when that time comes, if you want to support that project and see a full release of it happen, as well as become an exclusive backer and get some cool backer perks, I would appreciate it. A demo will also be released for that original IP project when the time comes, so you’ll be able to try it out as well. My original IP project is going to incorporate elements from Undertale, mainly the route system, but do it in a way that will surprise you. I’m most likely not gonna work on anything Undertale-related after Undertale Yellow, because I’m getting too fatigued with Undertale at this point, and want to move onto something new. However, I’ve been considering this, but after Undertale Yellow is finished, I might make my engine, the UTC Engine, open source, so people can use it for their own Undertale fan projects. It’s not a promise though, but I’m considering it.

Anyway, until next time, stay DETERMINED.

mysteryracer



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