It’s time for the final fight! Another update to the First Access!
THE CRYPT
With this update the last map has been added. This allows you to finally unlock the mysteries of the Crypt. Together with the final map and its new events I have also put a bunch of new unlockables in the game. You can now unlock two new classes and a few new convoys to play with!
Note that the artwork for some parts of the Crypt is still temporary and will be replaced soon. I just didn’t want to keep you waiting any longer, even though the visuals weren’t done in time.
CONVOY PERKS
But that’s not all! Together with the new map I have also added the Convoy Perks feature. Each convoy you will find has a different set of perks you can unlock as you play with the convoy. These perks change things such as battery gain, wound healing or even hand size in combat!
Here’s a preview of the perks on the starting convoy, the Outcastes:
These perks should be somewhat balanced and are a first stab at the entire system. I am pretty happy with the state they are in but if you have any thoughts or insights, please let me know!
BACKER REWARDS
Also there’s been a lot of new artwork, most importantly the backer faces! These have finally made it into the game:
On that note: The First Access rewards will go away soon, so if you were considering becoming part of the game, you might want to do that sooner, rather than later!
WOUND CHANGES
Apart from that I’m also running an experiment with the changes to the followers when wounded. I’ve been playing with a few different stat changes and for this build I wanted to roll an experiment out to everyone: Wounded followers now have +1/-1 to their stats, instead of -0/-1. This means even if they’re wounded they’re not really worse, they’re just different. Please do let me know how this change feels.
WHAT WAS MISSED
Looking at the Q2 roadmap I also wanted to spend some time on the Event window but I could not find enough time to do so. I sat down to think about it but the main problem (a lack of info about followers that are mentioned) is not really easy to solve the way everything is currently put together. It requires some more thought. I already have some ideas so lets hope it will still make it into the May update!
CHANGELOG
Major Changes
Content: Added more obstacles and hazards
Content: Added backer Gear, the Necrotic Amplifier
Content: Added final map and final boss
Content: Added Convoy Perks
Content: Added The Banshee class
Content: Added The Explorers convoy
Content: Added The Swarm convoy
Content: Added The Traders convoy
Content: Added The Hermit convoy
Content: Added more follower artwork (Backer faces)
Balance: Wounded followers now gain +1/-1 instead of -0/-1 (This is experimental - please let me know how you like it!)
Minor Changes
Interface: Card damage numbers update properly
Interface: Card text sizes adjusted
Content: Added new final music track
Content: Added more events to the game
Systems: Units on the board do not refresh during the first turn
Balancing: Reduced food and hope rewards a bit, increased hope rewards
Balancing: Changed some card costs (Light blast is cheaper, as is Backstab)
Bugfix: Removed some AI-Abort bugs
Bugfix: Fixed various follower targeting and trigger issues
0 comments