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Thank you very much for supporting this project ever since its first versions. It's been 10 years since I began developing it (and 9 since it was released)... time flies!
I'm not going to modify anything else in it, except for occasional fixes.
Opening with bloopers, just for fun.
I finally found a way to fix the slowdowns in Last Chance Act 0.
Also, here are the full pics of Sonic and his doppelganger from the intro scene (the I AM GOD part), including their super forms and one from bloopers.
Now I declare this project FINISHED.
Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.
Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.
- Ancient Ruins has been revamped
- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.
A new update has been released. I've improved some of the dialogues, included changing "I was able to escape" with "I managed to escape". The alignment has also been improved.
Aside from that, not many major changes were made.
I fixed an issue with Last Chance, which happened when you lose all lives and play again.
Also, here's some of the dialogue mugshots of Sonic and his doppelganger, if you wish to use them in articles of video thumbnails. (Some are unused in-game).
For those who didn't know yet, the original Round2.exe is back, fully updated and much better than before.
https://gamejolt.com/games/sonic-second-round/836192
Available in two versions, complete and legacy.
The Final Update has been released.
More info in the article below.
Version 4.0.1
- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).
- Improved "READY" title and Falcon Armor X's sprites.
- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).
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