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Megaman X in Sonic Blasting Adventure


2 years ago

The final update is coming.




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"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

"É, tá bom..."

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

Version 4.0 is finally here. Better late than never.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

X sprites - Before and After

Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.

And yes. Green Hill is looking a lot more like Swamp Hill right now.

Aside from occasional bug fixes, this game will no longer receive any major updates—this is the final one. As for the pronunciation of Eryon's name, which some people were unsure about, it is pronounced 'EH-ree-on' (ou 'Érion', para nós Brasileiros).

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).