Next up
Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.
- Ancient Ruins has been revamped
- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.
The Final Update has been released.
More info in the article below.
For those who didn't know yet, the original Round2.exe is back, fully updated and much better than before.
https://gamejolt.com/games/sonic-second-round/836192
Available in two versions, complete and legacy.
Thank you very much for supporting this project ever since its first versions. It's been 10 years since I began developing it (and 9 since it was released)... time flies!
I'm not going to modify anything else in it, except for occasional fixes.
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
X sprites - Before and After
Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.
Version 4.1.0 is here.
Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.
Trivia time (Read Article)
I fixed an issue with Last Chance, which happened when you lose all lives and play again.
Also, here's some of the dialogue mugshots of Sonic and his doppelganger, if you wish to use them in articles of video thumbnails. (Some are unused in-game).
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