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Megaman X in Sonic Blasting Adventure


2 years ago

The final update is coming.




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Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)

Se bem que hoje em dia ele não tem mais sangue nos olhos, só a conjuntivite mesmo.

Version 4.0 is finally here. Better late than never.

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

Version 7 - The Definitive Edition

This update came after "Version 6.6.6". Number 7 has a meaning of "finished work", so this will be the definitive version of this game. This version also celebrates its 10th anniversary. Updates in the article below.