Next up
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
The Showdown
Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.
- Ancient Ruins has been revamped
- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.
Version 4.1.0 is here.
Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.
Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.
Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.
And yes. Green Hill is looking a lot more like Swamp Hill right now.
"É, tá bom..."
"Light versus darkness. Good versus evil. Positive energy versus negative energy.
As the final battle approaches, only one shall survive...
...The Second Round!"
Version 4.0 is finally here. Better late than never.
Version 7 is here
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.











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