Next up
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
I fixed an issue with Last Chance, which happened when you lose all lives and play again.
Also, here's some of the dialogue mugshots of Sonic and his doppelganger, if you wish to use them in articles of video thumbnails. (Some are unused in-game).
Thank you very much for supporting this project ever since its first versions. It's been 10 years since I began developing it (and 9 since it was released)... time flies!
I'm not going to modify anything else in it, except for occasional fixes.
A long time ago I updated the game, but I finally uploaded it. Added more stages, new tracks and palette improvement.
The final update is coming.
Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.
Trivia time (Read Article)
Opening with bloopers, just for fun.
Version 4.0 is finally here. Better late than never.
Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.
- Ancient Ruins has been revamped
- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.
0 comments