Game
Megaman X in Sonic Blasting Adventure

3 years ago

Version 4.0 is finally here. Better late than never.


  • New sprites for X and Zero, including armors

  • Changed Zero's gameplay style, focusing on Z-Saber (if you find the arm parts, you'll have a surprise)

  • Added a code to change Green Hill's theme (to avoid these fake copyright claims which are NOT related to SEGA), type "hill" (lower case) on the title screen.

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Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

The final update is coming.

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

"É, tá bom..."