Game
Megaman X in Sonic Blasting Adventure

2 years ago

Version 4.0 is finally here. Better late than never.


  • New sprites for X and Zero, including armors

  • Changed Zero's gameplay style, focusing on Z-Saber (if you find the arm parts, you'll have a surprise)

  • Added a code to change Green Hill's theme (to avoid these fake copyright claims which are NOT related to SEGA), type "hill" (lower case) on the title screen.

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Next up

X sprites - Before and After

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

A long time ago I updated the game, but I finally uploaded it. Added more stages, new tracks and palette improvement.

I finally found a way to fix the slowdowns in Last Chance Act 0.

Also, here are the full pics of Sonic and his doppelganger from the intro scene (the I AM GOD part), including their super forms and one from bloopers.

Some unused stuff...

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

Absolute Cinema.

(Trivia in Article)

The Legacy Version is here, for those who asked me to reupload the older releases.

Of course I won't keep the old stuff, like those old embarrassing dialogue arts and that poorly programmed boss fight, equally embarrassing.

Anyway, I hope you enjoy it.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

Have you been getting these copyright claims over these two tracks on YT? Seems like I'll have to replace them.