Game
Megaman X in Sonic Blasting Adventure

3 years ago

Version 4.0 is finally here. Better late than never.


  • New sprites for X and Zero, including armors

  • Changed Zero's gameplay style, focusing on Z-Saber (if you find the arm parts, you'll have a surprise)

  • Added a code to change Green Hill's theme (to avoid these fake copyright claims which are NOT related to SEGA), type "hill" (lower case) on the title screen.

2
1
1
1
1
1
1
1
1
1


1 comment

Loading...

Next up

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)

The Final Update has been released.

More info in the article below.

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)

Special thanks to all of you, who played, streamed and supported the project ever since it was called Round2.exe. There is more stuff for me to say, so I'll put it on an article. Forgive the typos, english isn't my native language.

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

"É, tá bom..."

SOCORRO NALDO

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.