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So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!
Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.
The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!
Beta V3.1 arrived and introduces a new threat in progress: the Spider! You gonna hate this thing! Good thing it only appears when the time runs out...
Just to show something else than just pics this time, here's a showcase of all the effects made so far.
New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...
This is a lil bit of a spoil, but here's a lil easter egg that will be hidden in a future deathmatch map. SonAmy fans, this is for you! :p
The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...
A new map completed, based on the flat of my childhood which comes very often in my own dreams.













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