Next up
Here's an anatomy & shading practice I did while the power outrage.
In a few months i'll have to do an arts final exam, and I'm not an arts student so I got to train hard for this one...
(Watermarks were added just for this post)
Ah yes
Honic and Jails
Preview of the intro cutscene of Kopsocks! (W.I.P)
It's basically the moles underground having issues with the neighbours upstairs... Which then results on all the events that happen in-game lol
#ScreenshotSaturday (02:56, it counts now)
Floating things in the air that sends the player forwards at max speed... Where have I seen this before?
Anyways, development is still going on, but at a slower pace since I'm quite busy now.
Music composed by ENAHU64
Drew an artwork of #Kopsocks on my phone!
(Yeah I kinda intended it to make it a phone wallpaper lol)
A preview of what the box-art of Kopsocks will look like!
It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!
There's going to be more variants of the box-art, like localized box-arts.
Practicing for arts exam.
Made for an exercise where they ask you to create a furry made out of at least 2 animals displaying on the test (yes this is an actual question from a previous exam im practicing at, not too literally but i'm being serious)
90's localization be like:
#Kumper 0.3.0 is now published!
The new build is avaliable to play on the Gamejolt game page and on Itch io. (https://jackalocked.itch.io/kumper)
- Added a new playable level: Cave level!
- Added 3 new types of enemies: Birds, Bees and Moles;
- Falling stalactites!
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