Hi everyone! After showing you a preview of the Neo Tokyo-6 stage, now it’s time to listen to its BGM! We’ve finally switched to a true arcade sound configuration (Yamaha YM2151 + PCM) to provide you the most legit experience!
Next up
Revamped selection screens! Here’s the fully reworked character/weapon selection screen, getting ready to kick some ass!
Character update! We’re currently working on Yoko, who was only teased in the alpha. The ship design is now complete, and she’ll be ready to battle very soon!
The Test Room! A bit of pattern testing. Yep, something went wrong for poor Blade. Stay tuned for more updates!
Some weapon testing... Testing out the Napalm Strike, one of the Type-C weapons. The C (red) class will feature slower, more strategic armaments.
Yoko's warming up! Here’s Yoko in action with her exclusive option system: The Eija Stone! Those homing lasers will help her get through all enemies, despite the slower movement speed of her ship. She’s very close to being completed!
A closer look at MECHA TOKUMA! In the last update you got a glimpse of the boss to stage 1-C, attacking from a distance. Now it’s time to meet him up-close!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby










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