Game
A Terry Video Game

9 years ago

Updated HUD, HP system, and other collectibles! (including the bunnies)




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Shocking.

Positively shocking.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

As part of making this game, I have to do a lot of animation without a lot of drawing, if you can believe such a thing is possible.

For one of the opening shots, I'd like Pinafore to clean up this photo on the wall, then see her reflection.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

I just scanned in some artwork. I do a lot of hand-drawing for reference, but there is a bit of a gap between the hand-drawn stuff and the pixel art.

Again, I hand-draw with my left, and do pixels with my right.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.

The First Two Bosses

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.