Game
A Terry Video Game

9 years ago

Updated HUD, HP system, and other collectibles! (including the bunnies)




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So, I'm working on the top-down sections. There are three of these things planned for this game.

The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.

This boss is done, more or less.

I'm gonna try to work in a different department.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

The First Two Bosses

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

...so much for that zany scheme.

Let's see if I can do something else.