Game
A Terry Video Game

8 years ago

Updated HUD, HP system, and other collectibles! (including the bunnies)




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Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.

...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

The First Two Bosses

In case anyone forgot, robots explode.

So do robot maids.

Sometimes, inspiration is as simple as thinking of an old game you played once.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Something in the plan for this game will change. With any luck, it will be a change for the better.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.