The continuity was supposed to be Thr, th2r, onabr, and th3r. Th2r was scrapped due to the story I had being terrible, only being planned due to me wanting to simply have and excuse to remake The Horde 2; which happened to be my favorite out of the original trilogy. The original ending to Thr was going to be Bob wakes up after falling asleep, and being kidnapped by Savior. And brought to the Maskman testing location, surviving a week, and the location burns down. Bob narrowly escapes, and goes to work on the Funhouse Project (th3 location). Luce was just going to be a deranged psychopath essentially by this point. Logic of this plot was really stupid. I scrapped it. No more Th2r. Onabr was retconned due to inconsistencies between Thr and the One Night at Bud's: Revitalized story. I also wanted Thr to be more standalone. Th3r was scrapped for similar reasons. Besides, if I ever wanted to make a sequel/follow-up to this game, I'd want it to be a different beast than Thr. I was developing a new version of Onab:r to fit with Thr's more finalized story back in late 2019, but scrapped it due to being just a "better" version of Onab:r. Funny thing is, I originally just wanted The Horde Revitalized to be a more serious retelling of the original Horde 1, with rather similar gameplay. That's all for this rambling session, I guess. I might disclose more behind the scenes development stuff later if I feel like it.
Next up
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Working on a guide video for TH:R, with focus on jokes/engaging content within the script, as well as summarizing most game mechanics with visual aid. Don't know when it will be finished, or if it will be on Youtube or Odysee, or just GJ. Sample included:
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
The Poopet
He hord
Fix Fredbear
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
They need you. 🐥
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!














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