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Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style โ๏ธ
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system๐
The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!












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