Next up
Here's my last showcase before I get back to work on new things: Featuring a redesigned HUD and recreating Deku Sticks in 2D! It was my pleasure giving you small glimpses every now & then, but Zelda showcases will be going on hiatus until I have more.
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Important project update:
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
-WIP- Got the good ol' Biggoron's Sword ready to swing and send baddies flying! #zelda #gamedev #pixelart #gamedesign
Hello, I'm recreating the engine of Zelda: Oracle of Ages/Seasons for use in my original fangames. Here's a 2 minutes showcase for many of the items I've developed so far!
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