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3 months ago

The game is in development and currently in a test version, so what you see can change at any time. The purpose of this video is to explain how the flashlight works with LMB and much more.

Paragon : GRIM.exe

Follow our team's account @DREAM_BERRY




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Hello everyone, I won't be posting much these days because I need to work full throttle on THE GHOST MAN. I hope you all liked the game THE GHOST MAN.

a model for the ghost man game

THIS MAIN CHARACTER Whisper

I would like to state that I will try to release the demo of the game next month, but the demo might be very boring, forgive me, but it will be exciting.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

“Do not trust what you hear.”

Experiment 115

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

THE GHOST MAN : Deep whisper

OFFICIAL TRAILER #1

THE GHOST MAN: DEEP WHISPER

OFFICIAL TRAILER #2

Seal Island Intro! For #ScreenshotSaturday!

I'm planning to release the game The Ghost Man in February.