
The game is now playable up to the old version's cutoff point! For now, have this new vs old comparison (2nd pic). I'm still very much a beginner, but my pixel art is getting better!
Next up
I updated the banner for my game! It's based off one of the first original pixel art pieces I ever drew (2nd picture).
Art isn't an area I'm strong in, so I'm pretty happy with this! Well, for now at least.
Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
I updated some old art of mine to fit my game's newer style! What do you think? Also, thank you guys for your patience and support!
Siblings, am I right?
And in case you missed it, you can now play the Blooming Darkness demo!
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I added a Bestiary to Blooming Darkness! I this should help flush out the world a bit, and perhaps even hint at some lore










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